BIS_fnc_destroyer01InitHullNumbers

From Bohemia Interactive Community
Revision as of 19:24, 20 June 2021 by Lou Montana (talk | contribs) (Text replacement - "bis_fnc_" to "BIS_fnc_")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to customize ships hull numbers.

	Execution:
	- Call from vehicles config of eden attributes.

		Example:
			class CustomShipNumber1
			{
				displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname";
				tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip";
				property="CustomShipNumber1";
				control="EditShort";
				expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;";
				defaultValue="0";
				validate = "number";
				condition = "object";
				typeName = "NUMBER";
			};

	Required:
		Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: number that should be displayed on the selection
		2: selection number

	Returns: nothing
	Result: Ship's hull number is set to specified number.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01InitHullNumbers
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note