BIS fnc didJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 14: Line 14:
|x1= <code>[[if]] ([] [[call]] [[BIS_fnc_didJIP]]) [[then]] { [[forceRespawn]] [[player]] };</code>
|x1= <code>[[if]] ([] [[call]] [[BIS_fnc_didJIP]]) [[then]] { [[forceRespawn]] [[player]] };</code>


|seealso= [[remoteExec]] [[remoteExecCall]] [[didJIP]], [[didJIPOwner]], [[exportJIPMessages]]
|seealso= [[remoteExec]] [[remoteExecCall]] [[didJIP]] [[didJIPOwner]], [[exportJIPMessages]]
}}
}}



Revision as of 13:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Use didJIP instead.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
s1= [] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
remoteExec remoteExecCall didJIP didJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 25, 2016 - 14:25 (UTC)
R3vo
Instead of using this function one can use the engine command didJIP which does the exact same thing