BIS fnc didJIP: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on March 25, 2016 - 14:25 (UTC)</dd>
<dd class="notedate">Posted on March 25, 2016 - 14:25 (UTC)</dd>
<dt class="note">[[User:Revo|Revo]]</dt>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
<dd class="note">
'''Instead of using this function one can use the engine command [[didJIP]] which does the exact same thing'''
'''Instead of using this function one can use the engine command [[didJIP]] which does the exact same thing'''

Revision as of 07:14, 30 December 2020

Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Use didJIP instead.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
[] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
remoteExecremoteExecCalldidJIPdidJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2016 - 14:25 (UTC)
R3vo
Instead of using this function one can use the engine command didJIP which does the exact same thing