BIS fnc dirTo: Difference between revisions

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(Removed note from feint and added it to the description, see also)
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|arg= |= MPARGUMENTS  
|arg= |= MPARGUMENTS  


|eff= |= MPEFFECTS  
|eff= |= MPEFFECTS
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| Function which returns vector direction from pos1 to pos2.
| Function which returns vector direction from pos1 to pos2. {{Feature arma3|In Arma 3 use {{Inline code|obj1 [[getDir]] obj2}} instead of '''BIS_fnc_dirTo'''!}}


|=
|=
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| [[getDir]], [[BIS_fnc_help]] |= SEEALSO  
| [[getDir]], [[setDir]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while BIS_fnc_dirTo returns a clockwise angle.
Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while BIS_fnc_dirTo returns a clockwise angle.
<br/>
<br/>
To counter this, simply negate the output of BIS_fnc_dirTo:
To counter this, simply negate the output of '''BIS_fnc_dirTo''':


<code>[<nowiki>[0,1,0]</nowiki>, '''-('''[_unit, _vehicle] [[call]] [[BIS_fnc_dirTo]]''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
<code>[<nowiki>[0,1,0]</nowiki>, '''-('''[_unit, _vehicle] [[call]] [[BIS_fnc_dirTo]]''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
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<dt class="note">[[User:Feint|Feint]]</dt>
<dt class="note">[[User:Feint|Feint]]</dt>
<dd class="note">
<dd class="note">
Since Arma 3 v1.55.133361, an alternative syntax was added to [[getDir]] that allows one to get the heading from one object or position to another object or position, the equivalent of BIS_fnc_dirTo<br>
<br>
EXAMPLE:<br>
<code>_relPos = _caller [[getDir]] _helo;</code>
is equivalent to<br>
<code>_relPos = [_caller, _helo] [[call]] BIS_fnc_dirTo;</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 14:55, 10 May 2018


Hover & click on the images for description

Description

Description:
Function which returns vector direction from pos1 to pos2.
Arma 3
In Arma 3 use obj1 getDir obj2 instead of BIS_fnc_dirTo!
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[param1, param2] call BIS_fnc_dirTo
Parameters:
param1 - vector starting point, Position or Object
param1 - vector ending point, Position or Object
Return Value:
Number

Examples

Example 1:
sets unit1 in the direction of unit2 unit1 setDir [unit1, unit2] call BIS_fnc_dirTo

Additional Information

See also:
getDirsetDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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Posted on January 21, 2015 - 14:20 (UTC)
AgentRevolution
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo: [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;
Posted on March 25, 2017 - 20:27 (UTC)
Feint