BIS fnc dirTo: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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|p2= param1 - vector ending point, [[Position]] '''or''' [[Object]]
|p2= param1 - vector ending point, [[Position]] '''or''' [[Object]]


| [[Number]]
\|r1= [[Number]]


|x1= sets unit1 in the direction of unit2
\|x1= sets unit1 in the direction of unit2
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code>
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code>



Revision as of 11:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
param1 - vector starting point, Position or Object
param1 - vector ending point, Position or Object \
Return Value:
Number \

Examples

Example 1:
sets unit1 in the direction of unit2 unit1 setDir [unit1, unit2] call BIS_fnc_dirTo

Additional Information

See also:
getDirsetDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 21, 2015 - 14:20 (UTC)
AgentRev
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo: [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;