BIS fnc dirTo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Removed note from feint and added it to the description, see also)
m (template:command argument fix)
Line 6: Line 6:
|1.00|=
|1.00|=


|arg= |= MPARGUMENTS
|arg= |MPARGUMENTS=  


|eff= |= MPEFFECTS
|eff= |MPEFFECTS=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 25: Line 25:


|x1= sets unit1 in the direction of unit2
|x1= sets unit1 in the direction of unit2
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code>|= EXAMPLE1
<code>unit1 [[setDir]] [unit1, unit2] [[call]] BIS_fnc_dirTo</code>|EXAMPLE1=  
__________
__________


| [[getDir]], [[setDir]] |= SEEALSO
| [[getDir]], [[setDir]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:29, 7 April 2019


Hover & click on the images for description

Description

Description:
Function which returns vector direction from pos1 to pos2.
Arma 3
In Arma 3 use obj1 getDir obj2 instead of BIS_fnc_dirTo!
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[param1, param2] call BIS_fnc_dirTo
Parameters:
param1 - vector starting point, Position or Object
param1 - vector ending point, Position or Object
Return Value:
Number

Examples

Example 1:
sets unit1 in the direction of unit2 unit1 setDir [unit1, unit2] call BIS_fnc_dirTo

Additional Information

See also:
getDirsetDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section

Posted on January 21, 2015 - 14:20 (UTC)
AgentRevolution
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo: [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;
Posted on March 25, 2017 - 20:27 (UTC)
Feint