BIS fnc disableSaving: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Missions |GROUP1=
|gr1 = Missions


| Controls the disabling of saving, stacking each request to prevent saving being enabled too early.|DESCRIPTION=
| Controls the disabling of saving, stacking each request to prevent saving being enabled too early.




| id call [[BIS_fnc_disableSaving]] |SYNTAX=
| id call [[BIS_fnc_disableSaving]]


|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]]|PARAMETER1=
|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]]


| [[Boolean]] - [[true]] if successful, [[false]] if not|RETURNVALUE=
| [[Boolean]] - [[true]] if successful, [[false]] if not


|x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code>
|x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code>


| [[BIS_fnc_enableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]] |SEEALSO=
| [[BIS_fnc_enableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]]
}}
}}



Revision as of 00:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
Execution:
call
Groups:
Missions

Syntax

Syntax:
id call BIS_fnc_disableSaving
Parameters:
id: String - Unique id to be used with BIS_fnc_enableSaving
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
"savingID" call BIS_fnc_disableSaving;

Additional Information

See also:
BIS_fnc_enableSavingsaveGameBIS_fnc_saveGameloadGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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