BIS fnc disableSaving: Difference between revisions

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m (Text replacement - "\|s1= +" to "|s1= ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]]
|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]]


|r1=[[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not


|x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code>
|x1= <code>"savingID" [[call]] [[BIS_fnc_disableSaving]];</code>

Revision as of 23:27, 7 August 2021

Hover & click on the images for description

Description

Description:
Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
Execution:
call
Groups:
Missions

Syntax

Syntax:
id call BIS_fnc_disableSaving
Parameters:
id: String - Unique id to be used with BIS_fnc_enableSaving
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
"savingID" call BIS_fnc_disableSaving;

Additional Information

See also:
BIS_fnc_enableSavingsaveGameBIS_fnc_saveGameloadGame

Notes

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