BIS fnc dotProduct: Difference between revisions

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m (fixed example)
m (template:command argument fix)
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|1.00|= Game version
|1.00|= Game version
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| Dot product of two vectors. {{Feature arma3|In {{arma3}} use [[vectorDotProduct]]}} |= Description
| Dot product of two vectors. {{Feature arma3|In {{arma3}} use [[vectorDotProduct]]}} |DESCRIPTION=
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| [vector1, vector2] call '''BIS_fnc_dotProduct'''; |= Syntax
| [vector1, vector2] call '''BIS_fnc_dotProduct'''; |SYNTAX=


|p1= vector1: [[Array]] |= Parameter 1
|p1= vector1: [[Array]] |= Parameter 1
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|p2= vector2: [[Array]] |= Parameter 2
|p2= vector2: [[Array]] |= Parameter 2


| [[Number]] |= Return value
| [[Number]] |RETURNVALUE=
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| [[vectorDotProduct]] |= Return value
| [[vectorDotProduct]] |RETURNVALUE=
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| [[vectorDotProduct]] |= See also
| [[vectorDotProduct]] |SEEALSO=


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Revision as of 12:27, 7 April 2019


Hover & click on the images for description

Description

Description:
Dot product of two vectors.
Arma 3
In Arma 3 use vectorDotProduct
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vector1, vector2] call BIS_fnc_dotProduct;
Parameters:
vector1: Array
vector2: Array
Return Value:
Number

Examples

Example 1:
[[1,2,3], [1,2,3]] call BIS_fnc_dotProduct; //Returns: 1*1+2*2+3*3 = 14
Example 2:
[[1,2,3,4], [1,2,3,4]] call BIS_fnc_dotProduct; //Returns: 1*1+2*2+3*3+4*4 = 30

Additional Information

See also:
vectorDotProduct

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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