BIS fnc drawBoundingBox: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "Objects" to "Objects")
Line 10: Line 10:
|s1= [objects, color, draw] call [[BIS_fnc_drawBoundingBox]]
|s1= [objects, color, draw] call [[BIS_fnc_drawBoundingBox]]


|p1= objects: [[Array]] - (Optional, default [[objNull]]) [[Array]] of [[Object|Objects]]
|p1= objects: [[Array]] - (Optional, default [[objNull]]) [[Array]] of [[Object]]s


|p2= color: [[Array]] - (Optional, default [1,0,1,1]) [[Array]] in format [R,G,B,A]
|p2= color: [[Array]] - (Optional, default [1,0,1,1]) [[Array]] in format [R,G,B,A]

Revision as of 00:39, 13 July 2022

Hover & click on the images for description

Description

Description:
Draws bounding box around given objects.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[objects, color, draw] call BIS_fnc_drawBoundingBox
Parameters:
objects: Array - (Optional, default objNull) Array of Objects
color: Array - (Optional, default [1,0,1,1]) Array in format [R,G,B,A]
draw: Boolean - (Optional, default nil) true to draw, false to remove
Return Value:
Boolean - true is successful, false if not

Examples

Example 1:
[[BIS_building], [1,0,1,1], true] call BIS_fnc_drawBoundingBox;
Example 2:
[[], [], false] call BIS_fnc_drawBoundingBox;

Additional Information

See also:
boundingBoxReal boundingBox

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note