BIS fnc dynamicGroups: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|  |SYNTAX=
|  |SYNTAX=


|p1=  |= Parameter 1
|p1=  |PARAMETER1=


|p2=  |= Parameter 2
|p2=  |PARAMETER2=


|  |RETURNVALUE=
|  |RETURNVALUE=
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|x1= <code>["Initialize"] [[call]] [[BIS_fnc_dynamicGroups]];//Exec on Server</code> |= Example 1
|x1= <code>["Initialize"] [[call]] [[BIS_fnc_dynamicGroups]];//Exec on Server</code> |EXAMPLE1=
|x2= <code><nowiki>["InitializePlayer", [</nowiki>[[player]]<nowiki>]]</nowiki> [[call]] [[BIS_fnc_dynamicGroups]];//Exec on client</code> |= Example 2
|x2= <code><nowiki>["InitializePlayer", [</nowiki>[[player]]<nowiki>]]</nowiki> [[call]] [[BIS_fnc_dynamicGroups]];//Exec on client</code> |EXAMPLE2=
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Revision as of 15:29, 7 April 2019

-wrong parameter ("a3") defined!-[[:Category:Introduced with a3 version 1.42|1.42]]
Hover & click on the images for description

Description

Description:
Function that adds dynamic groups to the mission as seen in End Game. Function needs to be initialized on server and client. Clients can then use action TeamSwitch ("U" by default) to access the Dynamic Groups interface.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
["Initialize"] call BIS_fnc_dynamicGroups;//Exec on Server
Example 2:
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;//Exec on client

Additional Information

See also:
Dynamic Groups

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with a3 version 1.42]][[ Category: a3: New Functions | BIS FNC DYNAMICGROUPS]][[ Category: a3: Functions | BIS FNC DYNAMICGROUPS]]

Notes

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