BIS fnc earthquake: Difference between revisions

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(Undo revision 91945 by ConnorCableTv (talk) - Example out of context. Example of usage of BIS_fnc_MP should be covered in the dedicated page.)
(Page filling - missing see also)
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{{Function|= Comments
{{Function|= Comments
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|1.00|= Game version
|1.00|= Game version
|eff= local |= effect
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| <pre>/*
| Earthquake simulation - now just camera shake and sound. [[Arma 3 Stamina|Stamina]] is impacted by the earthquake too. |= Description
Description:
Earthquake simulation - now just camera shake and sound
Parameter(s):
_this select 0: INT - intensity {1,2,3,4}
Returns:
NONE
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_earthquake]]; --> |= Syntax
| [intensity] call [[BIS_fnc_earthquake]] |= Syntax


|p1= |= Parameter 1
|p1= intensity: [[Number]] - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value |= Parameter 1


| |= Return value
| [[Nothing]] |= Return value
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|x1= <code>[4] call bis_fnc_earthquake;</code> |=  
|x1= <code>[4] [[call]] [[BIS_fnc_earthquake]];</code> |= Example 1
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| |= See also
| |= See also
}}
}}



Revision as of 02:02, 7 May 2018

Hover & click on the images for description

Description

Description:
Earthquake simulation - now just camera shake and sound. Stamina is impacted by the earthquake too.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[intensity] call BIS_fnc_earthquake
Parameters:
intensity: Number - (Optional, default 2) can be 1, 2, 3 or 4. Any other value will fall back to the default value
Return Value:
Nothing

Examples

Example 1:
[4] call BIS_fnc_earthquake;

Additional Information

See also:
See also needed

Notes

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Notes

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