BIS fnc effectFiredCruiseMissile: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}")
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Effects


|gr1 = Effects
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Cruise Missile Start VFX
Cruise Missile Start VFX
BIS_fnc_effectFiredCruiseMissile
BIS_fnc_effectFiredCruiseMissile


a: reyhard
a: reyhard
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
 
|s1= [] call [[BIS_fnc_effectFiredCruiseMissile]]


|[] call [[BIS_fnc_effectFiredCruiseMissile]]
|p1=


|p1= parameter: Datatype - (Optional, default defValue) description
|r1=


|Datatype - description
|x1=


|x1= <code></code>
|seealso=
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:effectFiredCruiseMissile}}]]

Latest revision as of 03:15, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Cruise Missile Start VFX
	BIS_fnc_effectFiredCruiseMissile

	a: reyhard
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Effects

Syntax

Syntax:
[] call BIS_fnc_effectFiredCruiseMissile
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note