BIS fnc effectFiredCruiseMissile: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> " to " ")
m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}")
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Effects


|gr1 = Effects
|descr= <pre>/*
 
| <pre>/*
Cruise Missile Start VFX
Cruise Missile Start VFX
BIS_fnc_effectFiredCruiseMissile
BIS_fnc_effectFiredCruiseMissile


a: reyhard
a: reyhard
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|s1= [] call [[BIS_fnc_effectFiredCruiseMissile]]
|s1= [] call [[BIS_fnc_effectFiredCruiseMissile]]
Line 21: Line 20:


|x1=
|x1=
|seealso=
}}
}}

Latest revision as of 03:15, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Cruise Missile Start VFX
	BIS_fnc_effectFiredCruiseMissile

	a: reyhard
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Effects

Syntax

Syntax:
[] call BIS_fnc_effectFiredCruiseMissile
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note