BIS fnc effectFiredRifle: Difference between revisions

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m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ")
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|x1= <code>unit [[addEventHandler]] ["Fired",  
|x1= <code>unit addEventHandler ["Fired",  
{
{
   [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_effectFiredRifle]];
   [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_effectFiredRifle]];

Revision as of 22:35, 12 July 2022

Hover & click on the images for description

Description

Description:
Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
Execution:
call
Groups:
Effects

Syntax

Syntax:
[unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
Parameters:
unit: Object - The unit, the effect should be added to
nil: Nothing
nil: Nothing
nil: Nothing
ammoType: String - The type of ammo the effect should be triggered for
Return Value:
Nothing

Examples

Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];

Additional Information

See also:
addEventHandler Fired Event Handler

Notes

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