BIS fnc effectPlankton: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *([^ ]+) *call *\[\[([a-zA-Z_0-9]+)\]\] * \|r1=" to "|s1=$1 call $2 |r1=")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Effects
|gr1= Effects


|eff= local |= Effect
|eff= local


| Create underwater plankton particle effect.
|descr= Create underwater plankton particle effect.


|s1= call [[BIS_fnc_effectPlankton]]
|s1= call [[BIS_fnc_effectPlankton]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_effectPlankton]];</code>
|x1= <sqf>call BIS_fnc_effectPlankton;</sqf>
 
|seealso=
}}
}}

Latest revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Create underwater plankton particle effect.
Execution:
call
Groups:
Effects

Syntax

Syntax:
call BIS_fnc_effectPlankton
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_effectPlankton;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note