BIS fnc exportCfgVehicles: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
mNo edit summary
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: "config" - copy the objects table to clipboard
: "config" - copy the objects table to clipboard
: "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain.
: "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain.
: "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)|= Parameter
: "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)|PARAMETER1=


|p2= sides: [[Array]] - [[Array]] of [[Side]]s - only objects of these sides will be used
|p2= sides: [[Array]] - [[Array]] of [[Side]]s - only objects of these sides will be used


|p3= classes: [[Array]] - [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used
|p3= classes: [[Array]] - [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used
|= Parameter
|PARAMETER2=  


|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones|= Parameter
|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones|PARAMETER3=


| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>[] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE1=
|x1= <code>[] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE1=


|x2= <code>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE1=
|x2= <code>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call [[BIS_fnc_exportCfgVehicles]];</code>|EXAMPLE2=
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Revision as of 09:21, 25 September 2020

Hover & click on the images for description

Description

Description:
Export list of objects for Community Wiki (Assets).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles;
Parameters:
mode: String - mode
"config" - copy the objects table to clipboard
"screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
"screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
sides: Array - Array of Sides - only objects of these sides will be used
classes: Array - Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_exportCfgVehicles;
Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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