BIS fnc exportCfgVehicles: Difference between revisions

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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.16


|1.16|= Game version
|gr1= Diagnostic
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| Export list of objects for Community Wiki ([[:Category:Arma_3:_Assets|Assets]]). |= Description
|descr= Export list of objects for Community Wiki ([[:Category:Arma_3:_Assets|Assets]]).
____________________________________________________________________________________________


| [mode,sides,classes,useAI] call [[BIS_fnc_exportCfgVehicles]]; |= Syntax
|s1= [mode,sides,classes,useAI] call [[BIS_fnc_exportCfgVehicles]]


|p1= mode: [[String]] - mode
|p1= mode: [[String]] - mode, can be one of:
: "config" - copy the objects table to clipboard
* "config" - copy the objects table to clipboard
: "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain.
* "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain.
: "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)|= Parameter
* "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)


|p2= sides: [[Array]] - ARRAY of [[Number|number(s)]] - 0 list of sides. Only objects of these sides will be used
|p2= sides: [[Array]] of [[Side]]s - only objects of these sides will be used
: 1 is BLUFOR
: 2 is OPFOR
: 3 is Civilian|= Parameter


|p3= classes: [[Array]] - ARRAY of STRINGs - list of CfgPatches classes. Only objects belonging to these addons will be used
|p3= classes: [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used
|= Parameter


|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones|= Parameter
|p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones


| [[Boolean]] |= Return value
|r1= [[Boolean]]
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|x1= <code>[] call [[BIS_fnc_exportCfgVehicles]];</code>|= Example 1


|x2= <code>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB","A3_Characters_F_EPC"], true] call [[BIS_fnc_exportCfgVehicles]];</code>|= Example 1
|x1= <sqf>[] call BIS_fnc_exportCfgVehicles;</sqf>
____________________________________________________________________________________________


| |= See also
|x2= <sqf>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;</sqf>


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma 3:_Functions|exportCfgVehicles]]
[[Category:Function Group: Debug|exportCfgVehicles]]

Latest revision as of 23:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Export list of objects for Community Wiki (Assets).
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles
Parameters:
mode: String - mode, can be one of:
  • "config" - copy the objects table to clipboard
  • "screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
  • "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
sides: Array of Sides - only objects of these sides will be used
classes: Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_exportCfgVehicles;
Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note