BIS fnc exportCfgVehicles: Difference between revisions
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sides: Array - ARRAY of number(s) - 0 list of sides. Only objects of these sides will be used
classes: Array - ARRAY of STRINGs - list of CfgPatches classes. Only objects belonging to these addons will be used
useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones Return Value:
Boolean
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Revision as of 16:10, 25 July 2014
Description
- Description:
- Export list of objects for Community Wiki (Assets).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles;
- Parameters:
- mode: String - mode
- "config" - copy the objects table to clipboard
- "screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
- "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
- 1 is BLUFOR
- 2 is OPFOR
- 3 is Civilian
Examples
- Example 1:
[] call BIS_fnc_exportCfgVehicles;
- Example 2:
["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB","A3_Characters_F_EPC"], true] call BIS_fnc_exportCfgVehicles;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note