BIS fnc exportInventory: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "{{Inline code|" to "{{ic|")
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|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]
|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]
|p2= type (Optional): [[String]] - Export type, can be:
|p2= type (Optional): [[String]] - Export type, can be:
* "script"- scripting commands, target is referred to as {{Inline code|_unit}}
* "script"- scripting commands, target is referred to as {{ic|_unit}}
* "init" - scripting commands, target is referred to as {{Inline code|this}}
* "init" - scripting commands, target is referred to as {{ic|this}}
* "config" - config attributes
* "config" - config attributes
Default: "script"
Default: "script"

Revision as of 19:12, 27 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit (Optional): Object - Unit whose loadout should be saved. Default: player
type (Optional): String - Export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
Default: "script"
includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
Return Value:
Return value needed

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_deleteInventoryBIS_fnc_saveInventorygetUnitLoadout

Notes

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