BIS fnc exportInventory: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.
| Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.


| [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]
|s1=[unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]


|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]
|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]

Revision as of 16:56, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, type, includeIdentity] call BIS_fnc_exportInventory
Parameters:
unit (Optional): Object - Unit whose loadout should be saved. Default: player
type (Optional): String - Export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
Default: "script"
includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
Return Value:
String - SQF code or Config text when "config" option is chosen

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_deleteInventoryBIS_fnc_saveInventorygetUnitLoadout

Notes

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