BIS fnc exportInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code><nowiki>[</nowiki>player," to "<code>[<nowiki/>player,")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 7: Line 7:
|gr1= Inventory
|gr1= Inventory


| Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.
|descr= Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.


|s1=[unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]
|s1=[unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]

Revision as of 21:47, 13 June 2021

Hover & click on the images for description

Description

Description:
Exports unit's loadout as a String, also copies it to clipboard.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, type, includeIdentity] call BIS_fnc_exportInventory
Parameters:
unit (Optional): Object - Unit whose loadout should be saved. Default: player
type (Optional): String - Export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
Default: "script"
includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
Return Value:
String - SQF code or Config text when "config" option is chosen

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_deleteInventoryBIS_fnc_saveInventorygetUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note