BIS fnc exportVehicle: Difference between revisions

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{{Function|Comments=
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| arma3 |Game name=


{{Function|= Comments
|1.00|Game version=
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| arma3 |= Game name
| Export vehicle settings |Description=
 
|1.00|= Game version
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| <pre>/*
| [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]] |Syntax=
Author: Karel Moricky


Description:
Export vehicle settings


Parameter(s):
|p1= vehicle: [[Object]] |Parameter 1=
0: OBJECT
1 (Optional):
OBJECT - object class override. Use "" to skip createVehicle part and set components / textures only


Returns:
|p2= vehicleClass: [[String]] - Use "" to skip createVehicle part and set components / textures only |Parameter 2=
STRING - SQF code
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
| [[String]] - [[SQF]] code|Return value=
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| <!-- [] call [[BIS_fnc_exportVehicle]]; --> |= Syntax
|x1= <code>[BIS_tank,""] [[call]] [[BIS_fnc_exportVehicle]];
|p1= |= Parameter 1


| |= Return value
//Returns
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"[
  _this,
  [""Hex"",1],
  [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"</code>|Example 1=
 
|x2= <code>[BIS_tank] [[call]] [[BIS_fnc_exportVehicle]];
 
//Returns
"_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""];
[
  _veh,
  [""Hex"",1],
  [""showCamonetHull"",1,""showCamonetTurret"",1]
] [[call]] [[BIS_fnc_initVehicle]];"
</code>|Example 2=


|x1= <code></code> |=
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| |= See also
| [[BIS_fnc_initVehicle]], [[Vehicle Customization (VhC)]] |See also=
 
}}
}}



Revision as of 15:03, 19 June 2018

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - Use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicleVehicle Customization (VhC)

Notes

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Notes

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