BIS fnc exportVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision imported: BIS Functions update 7/7)
m (Text replacement - "[[Vehicle Customization (VhC)" to "[[Arma 3: Vehicle Customisation")
 
(28 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Vehicles


|1.00|= Game version
|descr= Export vehicle settings
____________________________________________________________________________________________


| <pre>/*
|s1= [vehicle,vehicleClass] call [[BIS_fnc_exportVehicle]]
Author: Karel Moricky


Description:
|p1= vehicle: [[Object]]
Export vehicle settings


Parameter(s):
|p2= vehicleClass: [[String]] - use "" to skip createVehicle part and set components / textures only
0: OBJECT
1 (Optional):
OBJECT - object class override. Use "" to skip createVehicle part and set components / textures only


Returns:
|r1= [[String]] - [[SQF Syntax|SQF]] code
STRING - SQF code
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|x1= <sqf>[BIS_tank,""] call BIS_fnc_exportVehicle;
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_exportVehicle]]; --> |= Syntax
//Returns
|p1= |= Parameter 1
"[
  _this,
  [""Hex"",1],
  [""showCamonetHull"",1,""showCamonetTurret"",1]
] call BIS_fnc_initVehicle;"</sqf>


| |= Return value
|x2= <sqf>[BIS_tank] call BIS_fnc_exportVehicle;
____________________________________________________________________________________________


|x1= <code></code> |=  
//Returns
____________________________________________________________________________________________
"_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""];
 
[
| |= See also
  _veh,
  [""Hex"",1],
  [""showCamonetHull"",1,""showCamonetTurret"",1]
] call BIS_fnc_initVehicle;"
</sqf>


|seealso= [[BIS_fnc_initVehicle]] [[Arma 3: Vehicle Customisation]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Vehicles|{{uc:exportVehicle}}]]
[[Category:Functions|{{uc:exportVehicle}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:exportVehicle}}]]

Latest revision as of 23:57, 8 April 2024

Hover & click on the images for description

Description

Description:
Export vehicle settings
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[vehicle,vehicleClass] call BIS_fnc_exportVehicle
Parameters:
vehicle: Object
vehicleClass: String - use "" to skip createVehicle part and set components / textures only
Return Value:
String - SQF code

Examples

Example 1:
[BIS_tank,""] call BIS_fnc_exportVehicle; //Returns "[ _this, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"
Example 2:
[BIS_tank] call BIS_fnc_exportVehicle; //Returns "_veh = createVehicle [""O_MBT_04_cannon_F"",position player,[],0,""NONE""]; [ _veh, [""Hex"",1], [""showCamonetHull"",1,""showCamonetTurret"",1] ] call BIS_fnc_initVehicle;"

Additional Information

See also:
BIS_fnc_initVehicle Arma 3: Vehicle Customisation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note