BIS_fnc_fireSupportVirtual

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Description

Description:
/*
	Author: Vaclav "Watty Watts" Oliva

	Description:
	Virtual fire support of artillery/mortar unit.

	Parameters:
	Select 0 - ARRAY or OBJECT or STRING: Target position ([x,y,z] or Object or "Marker")
	Select 1 - STRING: Ammo (you can use nil or empty string for default 82mm mortar)
	Select 2 - NUMBER: Radius
	Select 3 - NUMBER: Number of rounds to be fired
	Select 4 - NUMBER or ARRAY: Delay between rounds - use either #x for precise timing or [#x,#y] for setting min and max delay
	Select 5 - (OPTIONAL) CODE: Condition to end bombardment before all rounds are fired
	Select 6 - (OPTIONAL) NUMBER: Safezone radius - minimal distance from the target position where shells may be fired at
	Select 7 - (OPTIONAL) NUMBER: Altitude where the shell will be created, default 250
	Select 8 - (OPTIONAL) NUMBER: Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
	Select 9 - (OPTIONAL) ARRAY: String of sounds to be played on the incoming shell, default is silence

	Returns:
	Boolean

	Examples:
	_barrage = [BIS_Player,"Sh_82mm_AMOS",100,24,10] spawn BIS_fnc_fireSupportVirtual;
	_barrage = [[3600,3600,0],nil,100,24,10] spawn BIS_fnc_fireSupportVirtual;
	_barrage = ["BIS_mrkTargetArea","",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupportVirtual;
	_barrage = [BIS_Player,nil,100,24,10,{dayTime > 20},50] spawn BIS_fnc_fireSupportVirtual;
	_barrage = [BIS_Victim,"Sh_82mm_AMOS",100,24,10,{dayTime > 20},75,500,200,["mortar1","mortar2"]] spawn BIS_fnc_fireSupportVirtual;
	_barrage = [
		BIS_Victim,
		"Sh_82mm_AMOS",
		100,
		24,
		[10,20],
		{dayTime > 20},
		75,
		500,
		200,
		["mortar1","mortar2"]
	] spawn BIS_fnc_fireSupportVirtual;
*/

// Params
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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