BIS fnc getName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2")
Line 10: Line 10:
|s1= [object] call [[BIS_fnc_getName]]
|s1= [object] call [[BIS_fnc_getName]]


|p1= object: [[Object]] - Object whose name should be returned
|p1= object: [[Object]] - object whose name should be returned


|r1= [[String]] - Unit's name
|r1= [[String]] - Unit's name

Revision as of 15:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_getName
Parameters:
object: Object - object whose name should be returned
Return Value:
String - Unit's name

Examples

Example 1:
[player] call BIS_fnc_getName;

Additional Information

See also:
name

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note