BIS fnc getUnitByUID: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *([^d][^= ]+) \| *p1 *=" to " |s1=$1 |p1=")
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| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]].
| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]].


| playerUID call [[BIS_fnc_getUnitByUID]]
|s1= playerUID call [[BIS_fnc_getUnitByUID]]


|p1= playerUID: [[String]] - see [[getPlayerUID]]
|p1= playerUID: [[String]] - see [[getPlayerUID]]

Revision as of 23:07, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
playerUID call BIS_fnc_getUnitByUID
Parameters:
playerUID: String - see getPlayerUID
Return Value:
Object - the unit controlled by playerUID player

Examples

Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;

Additional Information

See also:
getPlayerUID

Notes

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