BIS fnc indicateBleeding: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Feedback
____________________________________________________________________________________________


| Shows a PP effect which indicates bleeding.<br> {{Important|Do not use,WIP!}}|DESCRIPTION=
|descr= Shows a PP effect which indicates bleeding.<br> {{Feature|important|Do not use,WIP!}}
____________________________________________________________________________________________


| call '''BIS_fnc_indicateBleeding'''; |SYNTAX=
|s1=  call [[BIS_fnc_indicateBleeding]]


| [[Nothing]] ('''BIS_applyPP7''' returns [[true]])|RETURNVALUE=
|r1= [[Nothing]] ('''BIS_applyPP7''' returns [[true]])
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|x1= <code>[[call]] '''BIS_fnc_indicateBleeding''';</code> |=
|x1= <sqf>call BIS_fnc_indicateBleeding;</sqf>
____________________________________________________________________________________________
 
| [[BIS fnc bloodEffect]] |SEEALSO=


|seealso=  [[BIS_fnc_bloodEffect]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Feedback|{{uc:indicateBleeding}}]]
[[Category:Functions|{{uc:indicateBleeding}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:indicateBleeding}}]]

Latest revision as of 19:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Shows a PP effect which indicates bleeding.
Do not use,WIP!
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_indicateBleeding
Return Value:
Nothing (BIS_applyPP7 returns true)

Examples

Example 1:
call BIS_fnc_indicateBleeding;

Additional Information

See also:
BIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note