BIS fnc initVirtualUnit: Difference between revisions

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{{Function|Comments=
{{RV|type=function
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| arma 3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Object Manipulation
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| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |DESCRIPTION=
|descr= Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
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| [object] call [[BIS_fnc_initVirtualUnit]] |SYNTAX=
|s1= [object] call [[BIS_fnc_initVirtualUnit]]
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|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1=
|p1= object: [[Object]] - object to be turned into virtual unit
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| [[Boolean]]|RETURNVALUE=
|r1= [[Boolean]]
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|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> |=
|x1= <sqf>someObject call BIS_fnc_initVirtualUnit;</sqf>
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| [[BIS_fnc_isUnitVirtual]] |SEEALSO=
|seealso= [[BIS_fnc_isUnitVirtual]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Objects|{{uc:initVirtualUnit}}]]
[[Category:Functions|{{uc:initVirtualUnit}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:initVirtualUnit}}]]

Latest revision as of 15:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_initVirtualUnit
Parameters:
object: Object - object to be turned into virtual unit
Return Value:
Boolean

Examples

Example 1:
someObject call BIS_fnc_initVirtualUnit;

Additional Information

See also:
BIS_fnc_isUnitVirtual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note