BIS fnc invCodeToArray: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
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[[Category:{{Name|arma2oa}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:invCodeToArray}}]]

Revision as of 03:20, 2 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
configCode: Scalar - Config code, see example
Return Value:
Return value needed

Examples

Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
See also needed

Notes

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