BIS fnc invCodeToArray: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Inventory
|gr1= Inventory


|Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
|descr=Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).


|s1=[configCode] call [[BIS_fnc_invCodeToArray]]
|s1=[configCode] call [[BIS_fnc_invCodeToArray]]

Revision as of 21:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[configCode] call BIS_fnc_invCodeToArray
Parameters:
configCode: Scalar - Config code, see example
Return Value:
Array of numbers - Items slots numbers

Examples

Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

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