BIS fnc invCodeToArray: Difference between revisions

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m (Text replacement - "numbers" to "Numbers")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2")
Line 21: Line 21:
|p1=configCode: [[Number]] - config code, see example
|p1=configCode: [[Number]] - config code, see example


|r1= [[Array]] of [[Number]]s - Items slots numbers
|r1= [[Array]] of [[Number]]s - items slots numbers


|x1= <sqf>[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]</sqf>
|x1= <sqf>[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]</sqf>

Revision as of 16:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[configCode] call BIS_fnc_invCodeToArray
Parameters:
configCode: Number - config code, see example
Return Value:
Array of Numbers - items slots numbers

Examples

Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

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