BIS fnc invCodeToArray: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
(37 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1 = Inventory
|game3= tkoh
|version3= 1.00


|Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
|game4= arma3
|version4= 0.50


| [configCode] call [[BIS_fnc_invCodeToArray]]
|gr1= Inventory


|p1=configCode: [[Scalar]] - Config code, see example
|descr=Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).


| [[Array]] of [[Number|numbers]] - Items slots numbers
|s1= [configCode] call [[BIS_fnc_invCodeToArray]]


|p1=configCode: [[Number]] - config code, see example


|x1= <code>[ [[call]] [[compile]] [[getText]] ([[configfile]] >> "CfgVehicles" >> [[typeOf]] [[player]] >> "weaponSlots")] [[call]] [[BIS_fnc_invCodeToArray]];//Can return [1,0,0,0,0,0,0,0]</code>
|r1= [[Array]] of [[Number]]s - items slots numbers


|x1= <sqf>[call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]</sqf>


| [[BIS_fnc_invRemove]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]], [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
}}
}}
[[Category:Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invCodeToArray}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:invCodeToArray}}]]

Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[configCode] call BIS_fnc_invCodeToArray
Parameters:
configCode: Number - config code, see example
Return Value:
Array of Numbers - items slots numbers

Examples

Example 1:
[call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note