BIS fnc invCodeToArray: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Inventory |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 35: | Line 35: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:invCodeToArray}}]] | [[Category:Functions|{{uc:invCodeToArray}}]] | ||
[[Category:{{Name|arma2}}: Functions|{{uc:invCodeToArray}}]] | [[Category:{{Name|arma2}}: Functions|{{uc:invCodeToArray}}]] |
Revision as of 12:24, 12 October 2020
Description
- Description:
- Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [configCode] call BIS_fnc_invCodeToArray
- Parameters:
- configCode: Scalar - Config code, see example
- Return Value:
- Array of numbers - Items slots numbers
Examples
- Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note