BIS fnc invSlotType: Difference between revisions
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| [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found | | [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found | ||
|x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code> | |x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code> | ||
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invAdd]] | | [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invAdd]] |
Revision as of 23:41, 18 January 2021
Description
Syntax
- Syntax:
- [class] call BIS_fnc_invSlotType
- Parameters:
- class: String - Inventory item
- Return Value:
- Array of numbers - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found
Examples
- Example 1:
[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invAdd
Notes
-
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