BIS fnc invSlotType: Difference between revisions

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| [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found
| [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found


|x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code>
|x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code>


| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invAdd]]
| [[BIS_fnc_invRemove]], [[BIS_fnc_invCodeToArray]], [[BIS_fnc_invString]], [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invAdd]]

Revision as of 23:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns empty inventory slots of given unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[class] call BIS_fnc_invSlotType
Parameters:
class: String - Inventory item
Return Value:
Array of numbers - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found

Examples

Example 1:
[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invAdd

Notes

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