BIS fnc invSlotType: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found
|r1= [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found


|x1= <code>[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]</code>
|x1= <sqf>[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]</sqf>


|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invAdd]]
}}
}}

Revision as of 23:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Returns empty inventory slots of given unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[class] call BIS_fnc_invSlotType
Parameters:
class: String - Inventory item
Return Value:
Array of numbers - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found

Examples

Example 1:
[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invAdd

Notes

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