BIS fnc invSlotType: Difference between revisions

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m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "numbers" to "Numbers")
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|p1=class: [[String]] - Inventory item
|p1=class: [[String]] - Inventory item


|r1= [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found
|r1= [[Array]] of [[Number]]s - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found


|x1= <sqf>[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]</sqf>
|x1= <sqf>[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]</sqf>

Revision as of 15:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns empty inventory slots of given unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[class] call BIS_fnc_invSlotType
Parameters:
class: String - Inventory item
Return Value:
Array of Numbers - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found

Examples

Example 1:
[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invAdd

Notes

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