BIS fnc invSlotType: Difference between revisions

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|descr=Returns empty inventory slots of given unit.
|descr=Returns empty inventory slots of given unit.


|s1=[class] call [[BIS_fnc_invSlotType]]
|s1= [class] call [[BIS_fnc_invSlotType]]


|p1=class: [[String]] - Inventory item
|p1=class: [[String]] - inventory item


|r1= [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found
|r1= [[Array]] of [[Number]]s - numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found


|x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code>
|x1= <sqf>[currentWeapon player] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]</sqf>


|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invAdd]]
}}
}}

Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns empty inventory slots of given unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[class] call BIS_fnc_invSlotType
Parameters:
class: String - inventory item
Return Value:
Array of Numbers - numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found

Examples

Example 1:
[currentWeapon player] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invAdd

Notes

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