BIS fnc invSlots: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>
|game4= arma3
/*
|version4= 0.50
File: fn_invSlots.sqf


Description:
|gr1= Inventory
Returns config inventory slots of given unit (total numbers of available slots in array).
Parameter(s):
1: <object> unit
Returns:
<array> array with total available slots of all types that are given by config
Function:
input: [player] call BIS_fnc_invSlotsEmpty;
partial result - from config (class "USMC_rifleman"): weaponSlots = "1  +  4  + 12*  256  + 2* 4096  +  2  + 8* 16  + 12*131072"
output: [1,1,1,8,12,2,0,12]
  - means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory


*/
|descr=Returns config inventory slots of given unit (total numbers of available slots in array).


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|s1= [object] call [[BIS_fnc_invSlots]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_invSlots]]; --> |= Syntax
|p1=object: [[Object]]


|p1= |= Parameter 1
|r1= [[Array]] - array with total available slots of all types that are given by config


| |= Return value
|x1= <sqf>
____________________________________________________________________________________________
[player] call BIS_fnc_invSlots; // returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class
 
// means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory
|x1= <code></code> |=
</sqf>
____________________________________________________________________________________________
 
| |= See also


|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Inventory|{{uc:invSlots}}]]
[[Category:Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:invSlots}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:invSlots}}]]

Latest revision as of 10:41, 7 April 2024

Hover & click on the images for description

Description

Description:
Returns config inventory slots of given unit (total numbers of available slots in array).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invSlots
Parameters:
object: Object
Return Value:
Array - array with total available slots of all types that are given by config

Examples

Example 1:
[player] call BIS_fnc_invSlots; // returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class // means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note