BIS fnc invString: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
Line 23: Line 23:
|p1=object: [[Object]]
|p1=object: [[Object]]


| [[Array]] - Weapons and magazines
|r1=[[Array]] - Weapons and magazines


|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invString]];</code>
|x1= <code>[ [[player]] ] [[call]] [[BIS_fnc_invString]];</code>

Revision as of 21:25, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Array - Weapons and magazines

Examples

Example 1:
[ player ] call BIS_fnc_invString;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note