BIS fnc invString: Difference between revisions

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|p1=object: [[Object]]
|p1=object: [[Object]]


|r1= [[Array]] - Weapons and magazines
|r1= [[Array]] - weapons and magazines


|x1= <sqf>[ player ] call BIS_fnc_invString;</sqf>
|x1= <sqf>[player] call BIS_fnc_invString;</sqf>


|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
}}
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Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns inventory contents of given vehicle (unit). Note: for vehicles it returns mounted gun and its ammo, not cargo weapons and ammo.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invString
Parameters:
object: Object
Return Value:
Array - weapons and magazines

Examples

Example 1:
[player] call BIS_fnc_invString;

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

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