BIS fnc inventoryExists: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p2= name: [[String]] - (Optional, default "")
|p2= name: [[String]] - (Optional, default "")


|r1=[[Boolean]] - [[true]] if found, [[false]] otherwise
|r1= [[Boolean]] - [[true]] if found, [[false]] otherwise


|x1= <code>[[private]] _hasSuperLoadout = [<nowiki/>[[missionNamespace]], "mySuperLoadout"] [[call]] [[BIS_fnc_inventoryExists]];</code>
|x1= <code>[[private]] _hasSuperLoadout = [<nowiki/>[[missionNamespace]], "mySuperLoadout"] [[call]] [[BIS_fnc_inventoryExists]];</code>

Revision as of 23:27, 7 August 2021

Hover & click on the images for description

Description

Description:
Check if loadout with given name exists.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[source, name] call BIS_fnc_inventoryExists
Parameters:
source: Namespace, Group or Object - (Optional, default missionNamespace) loadout location
name: String - (Optional, default "")
Return Value:
Boolean - true if found, false otherwise

Examples

Example 1:
private _hasSuperLoadout = [missionNamespace, "mySuperLoadout"] call BIS_fnc_inventoryExists;

Additional Information

See also:
setUnitLoadout getUnitLoadout BIS_fnc_saveInventory BIS_fnc_deleteInventory BIS_fnc_loadInventory

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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