BIS fnc isUnitVirtual: Difference between revisions

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| Return if unit is virtual (used for example for Zeus players).|= Description
| Return if unit is virtual (used for example for Zeus players).|DESCRIPTION=
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| [object] call [[BIS_fnc_isUnitVirtual]] |= Syntax
| [object] call [[BIS_fnc_isUnitVirtual]] |SYNTAX=
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| [[Boolean]] - [[True]] if virtual unit|= Return value
| [[Boolean]] - [[True]] if virtual unit|RETURNVALUE=
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| [[BIS_fnc_initVirtualUnit]] |= See also
| [[BIS_fnc_initVirtualUnit]] |SEEALSO=
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Revision as of 12:29, 7 April 2019

Hover & click on the images for description

Description

Description:
Return if unit is virtual (used for example for Zeus players).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean - True if virtual unit

Examples

Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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Notes

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