BIS fnc isUnitVirtual: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p1= object: [[Object]] - Object to be turned into virtual unit
|p1= object: [[Object]] - Object to be turned into virtual unit


|r1=[[Boolean]] - [[true]] if virtual unit
|r1= [[Boolean]] - [[true]] if virtual unit


|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code>
|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code>

Revision as of 23:26, 7 August 2021

Hover & click on the images for description

Description

Description:
Return if unit is virtual (used for example for Zeus players).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean - true if virtual unit

Examples

Example 1:
_isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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