BIS fnc kbCanSpeak: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 12: Line 12:
| unit call [[BIS_fnc_kbCanSpeak]] |SYNTAX=
| unit call [[BIS_fnc_kbCanSpeak]] |SYNTAX=


|p1= unit: [[Object]] - checked person |= Parameter 1
|p1= unit: [[Object]] - checked person |PARAMETER1=


| [[Boolean]] - if the person can speak |RETURNVALUE=
| [[Boolean]] - if the person can speak |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>_canPlayerTalk = [[player]] [[call]] [[BIS_fnc_kbCanSpeak]];</code> |= Example 1
|x1= <code>_canPlayerTalk = [[player]] [[call]] [[BIS_fnc_kbCanSpeak]];</code> |EXAMPLE1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 15:30, 7 April 2019

Hover & click on the images for description

Description

Description:
Check if person is not locked by some conversation.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
unit call BIS_fnc_kbCanSpeak
Parameters:
unit: Object - checked person
Return Value:
Boolean - if the person can speak

Examples

Example 1:
_canPlayerTalk = player call BIS_fnc_kbCanSpeak;

Additional Information

See also:
ConversationsBIS_fnc_kbTell

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section