BIS fnc liveFeed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 28: Line 28:
|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code>
|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code>


|seealso= [[BIS fnc liveFeedEffects]] [[BIS fnc liveFeedSetSource]] [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]]
|seealso= [[BIS fnc liveFeedEffects]] [[BIS fnc liveFeedSetSource]] [[BIS fnc liveFeedSetTarget]] [[BIS fnc liveFeedTerminate]]
}}
}}

Revision as of 14:00, 1 July 2022

Hover & click on the images for description

Description

Description:
Display a live feed. // Live feed display: private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
Execution:
call
Groups:
Live Feed

Syntax

Syntax:
[source, target, receiver, effect] call BIS_fnc_liveFeed
Parameters:
source: Object or Position - live feed source
target: Object or Position - live feed target
receiver: Object - player that will see the feed - if not local, function will do nothing
effect: Number - (Optional, default 0) live feed effect. Can be one of:
  • -1: reset
  •  0: normal
  •  1: night vision
  •  2: thermal imaging
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;

Additional Information

See also:
BIS fnc liveFeedEffects BIS fnc liveFeedSetSource BIS fnc liveFeedSetTarget BIS fnc liveFeedTerminate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note