BIS fnc loadInventory: Difference between revisions

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|p1= [[Object]] - Unit to receive the loadout. |PARAMETER1=
|p1= [[Object]] - Unit to receive the loadout. |PARAMETER1=
|p2= [[Config]] - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
|p2= [[Config]] - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
* [[Array]] in format [[Namespace]], < [[Group]], [[Object]] or [[String]] > - usable with inventories saved via [[BIS_fnc_saveInventory]]. |Parameter2=
* [[Array]] in format < [[Namespace]], [[Group]] or [[Object]] >, [[String]] - usable with inventories saved via [[BIS_fnc_saveInventory]]. |Parameter2=


|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''.
|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''.

Revision as of 17:12, 2 August 2020

Hover & click on the images for description

Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_loadInventory;
Parameters:
Object - Unit to receive the loadout.
Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
Return Value:
Boolean

Examples

Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.

Additional Information

See also:
BIS_fnc_saveInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventory

Notes

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Notes

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Posted on August 8, 2015 - 17:18 (UTC)
Drunken Officer
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;

//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;