BIS fnc loadInventory: Difference between revisions

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| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit.
| Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit.

Revision as of 13:41, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
Object - Unit to receive the loadout.
Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
Return Value:
Return value needed

Examples

Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.

Additional Information

See also:
BIS_fnc_saveInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventorysetUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note



Posted on August 8, 2015 - 17:18 (UTC)
Drunken Officer
to save and load the inventory
//--- save it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_saveInventory;

//--- load it
[player, [missionNamespace, "Var_SavedInventory"]] call BIS_fnc_loadInventory;
Posted on August 2, 2020 - 15:21 (UTC)
Ilias38rus
Doesn't work for backpacks in backpack, unlike setUnitLoadout.