BIS fnc loadInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Fix note)
Line 30: Line 30:
{{Note
{{Note
|user= Ilias38rus
|user= Ilias38rus
|datetime= 20200802152100
|timestamp= 20200802152100
|text= Doesn't work for backpacks in backpack, unlike [[setUnitLoadout]].
|text= Doesn't work for backpacks in backpack, unlike [[setUnitLoadout]].
}}
}}

Revision as of 16:04, 18 December 2021

Hover & click on the images for description

Description

Description:
Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
param call BIS_fnc_loadInventory
Parameters:
Object - unit to receive the loadout
Config or Array - can be one of:
Array - (Optional, default []) array of Strings that define what part of the loadout to ignore, e.g ["weapons", "uniform"]
Return Value:
Boolean

Examples

Example 1:
loadout = [player, configFile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // gives BLUFOR Squad Leader's loadout to player unit
Example 2:
to save and load the inventory: [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_saveInventory; // save it [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_loadInventory; // load it

Additional Information

See also:
BIS_fnc_saveInventory BIS_fnc_exportInventory BIS_fnc_deleteInventory setUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ilias38rus - c
Posted on Aug 02, 2020 - 15:21 (UTC)
Doesn't work for backpacks in backpack, unlike setUnitLoadout.