BIS fnc loadInventory: Difference between revisions

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BOOL
BOOL
*/
*/
#define DEFAULT_SLOT 0
#define MUZZLE_SLOT 101
#define OPTICS_SLOT 201
#define FLASHLIGHT_SLOT 301
#define FIRSTAIDKIT_SLOT 401
#define FINS_SLOT 501
#define BREATHINGBOMB_SLOT 601
#define NVG_SLOT 602
#define GOGGLE_SLOT 603
#define SCUBA_SLOT 604
#define HEADGEAR_SLOT 605
#define UNIFORM_SLOT 801// just for DEBUG
#define FACTOR_SLOT 607
#define HMD_SLOT      616
#define BINOCULAR_SLOT 617
#define MEDIKIT_SLOT  619
#define RADIO_SLOT    611
#define VEST_SLOT      701
#define BACKPACK_SLOT  901


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description

Revision as of 14:53, 6 September 2014


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Description

Description:
/*

	Description:
	Add config defined inventory to an unit

	Parameter(s):
		0: OBJECT - object which will receive the loadout
		1:
			CONFIG - link to CfgVehicles soldier or to CfgRespawnInventory
			ARRAY in format [NAMESPACE or GROUP or OBJECT,STRING] - inventory saved using BIS_fnc_saveInventory
		2: ARRAY of STRINGs - config entries to be ignored (e.g. "weapons", "uniform", ...)

	Returns:
	BOOL
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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